#pragma once

#include "GameState.h"

#include "HelpInfoManager.h"
class Pause;

class PauseHelp : GameState
{
	//these variables store which element of the infoVector is on top and on bottom of the list of items at the left.
	int startItem;
	int endItem;
	//max items on one page
	int maxItems;

	int cursor;
	Pause* pauseMenu;




public:
	PauseHelp(void);
	~PauseHelp(void);


	//////////////////////////////////////////////////
	// GameState Methods:
	virtual void Update(float deltaTime)	override;
	virtual void Render(void) const			override;
	virtual void Enter(void)				override;
	void Enter(Pause* pause);
	virtual void Exit(void)					override;


};

